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Kindler Dev

Legacy archive · 2005–2007

Before there were apps, there were maps.

A small excavation from my years as an Unreal mapper: four DeathMatch maps for Unreal Tournament 2004 and Unreal Tournament 3, released as XIR.Xanton.

About this archive

Four traces across two generations

The records come from the original posts in the surviving XiR Clan forum. The UT3 screenshots were attached directly to the forum and are mirrored locally here.

Two UT2004 maps were also recovered from my old server redirect. For the two UT3 betas, only the screenshots have surfaced so far.

Unreal Tournament 3

DM-XIR-GoldenRockIsland

A rocky outdoor arena with caves, crystals and a low sun. The forum post introduced it as a work in progress; Beta 1 later ran on the clan server.

Original post →
Date
Game
UT3
Mode
DeathMatch
Archive status
Beta · 5 images
of

No original download survives

DM-XIR-Cloudscape

The clan’s first UT3 map: a symmetrical platform suspended in a dark sky. A preview build ran on the XiR servers, while a public download was reserved for the final release.

Original post →
Date
Game
UT3
Mode
DeathMatch
Archive status
Server beta · 4 images
of

No original download survives

Unreal Tournament 2004

DM-Aridity-Beta08

My first larger terrain experiment. Six development builds survived in the old server redirect; Beta 08 matches the version posted in the forum and has been restored as a playable UT2004 map.

ZIP · 9.7 MB · contains DM-Aridity-Beta08.ut2

Date
Game
UT2004
Mode
DeathMatch
Archive status
Beta 08 · download preserved

DM-XIR-Cage

A small cage map with one essential technical feature: kangaroos. They moved better offline than on the server at the time. Both the original map and the later “-2” server revision are included in the archive.

ZIP · 0.9 MB · contains DM-XIR-Cage.ut2 and DM-XIR-Cage-2.ut2

Date
Game
UT2004
Mode
DeathMatch
Archive status
2 revisions · download preserved